SUSHIKO

Sushiko is a delivery app where you can order asian food from your favorite restaurant at an affordable price, modify the dishes ingredients but you can also make a reservation in just a click! Sushiko is for every asian food lovers who enjoys to eat at home or has lack of time to cook. Your one-stop destination for savoring the exquisite flavors of Asian cuisine from the comfort of your own home. Our platform is dedicated to bringing you the very best of Asian food, sourced from your favorite restaurants

1. About project

Through reserces and studies we individuated five of the most important problems about some of the most used delivery apps and websites: Delivery not in every location, lack of time to cook, ingredients not displayed and not able to be removed, not accesible to everyone To resolve this issues and create a better experience for the users we decided to design an app where user can order and make a reservation in a few clicks, also they can read all the ingredients and remove them as their wishes. An app that is accessible for everyone

2. user research

Based on our user research, I have defined the following user persona for Sushiko. Through a combination of surveys and interviews, I have identified key characteristics, pain points, and goals of our target audience. By understanding this persona, I can better design and market our app to meet their needs and expectations. These following questions:

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3. user persona

Based on our user research, I have defined the following user persona for Sushiko. Through a combination of surveys and interviews, I have identified key characteristics, pain points, and goals of our target audience. By understanding this persona, I can better design and market our app to meet their needs and expectations.

4. empathy map

The Empathy Map for Sushiko's target audience is based on data collected through surveys and interviews. By creating an Empathy Map, we can ensure that our team keeps the target audience's perspective in mind throughout the product development process and creates a more effective and satisfying product for our users.

5. user flow

The Empathy Map for Sushiko's target audience is based on data collected through surveys and interviews. By creating an Empathy Map, we can ensure that our team keeps the target audience's perspective in mind throughout the product development process and creates a more effective and satisfying product for our users.

6. INFORMATION ARCHITECTURE

The Empathy Map for Sushiko's target audience is based on data collected through surveys and interviews. By creating an Empathy Map, we can ensure that our team keeps the target audience's perspective in mind throughout the product development process and creates a more effective and satisfying product for our users.

7. design system

FONTS
COLORS
ICONOGRAPHY

9. USER TESTING AND IMPLEMENTING

After the visual design was complete I tested the prototype with four representative users to see how user friendly the application is. The test was conducted in person where the participant were given the following tasks whileI observed how they navigated through my project: Sign up into application, add a dish to a cart and complete a order.


The suggestions from the usability testing were considered and the following changes were made:

  1. Now instead of a new frame the user will have the confirmation on the current screen
  2. Using a different data and time picker should make the user feel more familiar with our app